First off, sorry for not updating yesterday. My memory is a little foggy on what happened, but I remember us playing a lot of Ops on the training mission and teaching Bob the basics, as it was his first time. We had a go at convoy attacking, downed-pilot evacuation and a few basic take-and-hold Ops. Nothing new to report here really, except maybe Bob's progress, which I'm getting to later on. We also had a go at IFV's, although I'm not really experienced in that area so I don't feel I can tutor them any further than just introduction. I also introduced a few new updates, like enemy artillery, more vehicles/weapons and an enemy convoy driving round the island.
Today we've mostly been doing Ops. I taught them how to drive in a convoy (and how to drive at all), how to respond to fire when in an unarmoured vehicle, some GRT-training and a night behind-enemy-lines Op. They all performed as usual.
I think it's time for an overall update on the crew.

h3adache
I've put h3adache as leader a few times and he keeps getting better and better at it. I want to see his stuff more on the co-op missions although he rarely stays later than 23.00, which is about the time the co-ops start to roll in. He's the best if I am to choose one, although he's starting to lag behind the others as he isn't as fanatically active as some. I can't blame him. Some of us (including me) really need a life. On the picture is h3adache leading a patrol, now scouting the area ahead for possible routes.
U_U
Although not as good a leader, player or navigator as h3adache, he's very active and learns a lot. He has a way of getting unserious sometimes when I'm not looking and when there's that certain atmosphere of immaturety (new word?) in the air, which I'm not very fond of. But he usually snaps out of it if I tell him to shape up. He's usually very serious though, and he's a pleasure commanding.
Ices
Ices is good fun when there's a time, but he's the first one to get serious if going into field or having an excersise. It turns out my first thoughts of him were wrong, when I compared him to Quicky. He's not the guy that like to be in charge, although he likes control. Extremely independent and takes his own decisions without asking the leader where it is needed - which almost always turns out to be the correct decision. He's the guy that always have control, the guy that always points out the audio-contacts, the guy that always know where we are if the leader is in doubt, and the like. An excellent assisting leader, no doubt, probably the best assisting leader of the bunch. He's also quite active, often staying up until early in the morning and works well with anyone. His main problems concerns the use of ventrilo though, as I constantly have to tell him not to use ventrilo unless necessary to keep comms clear for the leader to use. I am however sure that we can work that little problem out.

Quicky
Quicky's the man in charge. Or he wants to be. Yesterday's co-op which didn't go as planned (too many people to command for a beginner, I think we were 7 or 8, including OFP-vets of course) scared him off a bit I think, although I bet he's willing to take charge in a few days again. If the guys get into the sort of democratic anarchy that I've talked about earlier, he's the guy that comes with most of the ideas, with Ices there to help him as an assistant leader in anarchy. He's probably the most active as well, and whenever I take the server down for a few minutes because of editing or eating or the like, he's always booting up the editor and having a go at the choppers. He loves vehicles. Really, he do. I bet he'd marry the Hkp9 if only he was 18+. On the picture, a screenshot from the co-op mission he was in charge of. Getting ready to assault the bad-guys at a camp. The whole thing was confusing, and people didn't quite have an idea what to do. When Quicky died I took charge and sorted it out.
Stealth
OK, what bothers me with this project isn't the two guys that never show up, it's Stealth. It bothers me that I can't get him to improve as fast as the others. He's active, always playing if he can and leaves at about 01.00-02.00. And, pardon the expression, schoooo schweeeet. Seriously. It's like a teddybear underway into puberty or something. He's always up for everything and rarely complains nowadays. I've actually managed to fade away his impatience quite nicely. He's so up and happy, all the time, even when I critizise his poor playing. It's like seeing a kid helping an old lady over the street, and accidentally gets her killed. He means so well, but it ends up so bad because he always screws up. To be honest, I doubt he has the mental capacity to play Flashpoint. He can't use degrees, not even when in a safe-zone. He can barely tell the clock and his way of navigating is poor. I was close of bursting into tears during a night-op when it first took him fifteen minutes to find his position, and then got lost again when he headed for rendevouz with where the rest of the team was. Still, he's learning. Very slowly, but learning. But it feels so wrong seeing the other guys getting the hang of whatever we were practising after a few tries when Stealth is still struggling hard with what I've taught him before. Even the basic stuff I taught him his first few hours he's still struggling with. And the worst part is he loves to take command, which often ends up with a big boost in the Everon Mourge-market. Like making people take GRG-Koger (extra ammo for the AT-Launcher we use) and forget to tell someone else to take the GRG-Launcher.
DoGGo & uWiSH
I haven't really played with them a lot. They rarely show up for training, especially uWiSH. DoGGo pops up from time to time but we're talking one hour at a time here, maximum. As far as I know, they do what they're told, although they haven't become as scared as the people above so they often get confused during routine things.
Bob
Bob is a replacement that got unlucky because he didn't get the game running until yesterday training. All the stuff that the others haven't really learnt by me telling them as part of training but stuff they've learnt by me telling them how to do this and that while in the field he doesn't have a clue of. Maybe things would've been different if he had showed up the first or second day. Maybe not. I can't quite put my thumb on him yet. Sometimes he's doing what he's told with no comments, and while not capable of doing anything special yet, he's helping out with AK5-fire on the battlefield. Yet sometimes he's your average CS-kiddie. Immature and impatient. I need more time on this one.
The two other guys
I haven't heard from them in ages, don't think they've even installed the game. It's too late to bring in replacements now though so I'll just leave them be.

The most interesting is the impact on their lives. Quicky is mad about the game, if not playing MP with the lads he's having a go toying round in the editor. Ices, as routined as he is in the game, is starting to talk like on ventrilo in real life. He told me that he's found himself give directions in degrees or using N, W, S or E when talking to people in real life. U_U was playing a bit of CS, but was getting angry that he kept pressing V (iron sights) when he was trying to kill someone. And even though they don't quite get all the discussions and jokes I have between some OFP-vets they've started to bond and they are also making some inside OFP-jokes. I have no doubt that some of these lads will give up CS once the project is over and stay Flashpointers. They've made friends with several OFP-vets, mostly Redkid (aka Redkid Joker) and JW.