Thursday, August 03, 2006

Frets on Fire

First of all (yes I know it's getting annoying with all the 'first of all's but it's the only way I know how to enter a text properly in English :P) I am to announce that I've taken the day off. This is because we've played like madmen for several days now. It might be entertaining for the lads who is still discovering new stuff, but I am getting desperately sick off the game at the moment and felt that I had to take some time off. I was actually suppose to work on the new training mission (with lotsa more features, a real nasty little thing which is interesting enough to be released to the public later on, but more on that another day) but got stuck on the silly little free game Frets on Fire. It's fun, it's fast and it makes you look cool.

Alright, you look quite silly having your keyboard in your lap and playing on it (sort of) like a guitar. But hey, at least now you get a chance to clean your desk. You can't imagine what sort of things I found under my keyboard. Y'know The Scream by Munch, the one that got stolen? I think someone hid it under a pile of crusts and another pile of dust. Anyway, have a go at it if you feel like you want nothing else to do than break your F1-F5 and Enter-keys:

http://louhi.kempele.fi/~skyostil/uv/fretsonfire/

About training yesterday, which we had, albeit very uninspired as I was getting short of ideas. All I've done is sleep, eat and play the latest days. If I got some time over it went to edit the map in some way. One of these little edits was the artillery system. Still a bit rough on the edges, I'm going to introduce a dialog into it as well, but those take time as well. Me not being an active scripter for well over a year doesn't help as I've forgotten everything (and lost all my scripts and resources due to system reinstall) AND I've barely scripted MP before. I suffer so much because of this I bet I could sell my life-story to some magazine and make millions. On the picture, introducing the artillery system to Ices (FO) and Stealth (RTO).

We had a few Ops, mostly focusing round utulizing the artillery system to the fullest potential. We got the hang of it eventually (my first time with the system as well so it was kind of a challenge for me too) and used it to bomb the hell out of a convoy, Morton and just about anything we could spot. I had to be off for half an hour because of Father Ted. Seriously, there's no better excuse to run off than Father Ted. Thank God for SVT, the only Swedish channel that don't show American brain-dead crap all day. Anyway, when I came back my screen looked like on the picture, which shows that they are not quite ready to be left alone, not even in OFP-vet JW's command.

Anyway, I rejoined and we had a few vehicle handling exerices and also practised how to change formations under fire. We also had a couple of rounds of Bjällbo and another similar mission called Guardsmen. They are getting better all the time, and even though I beat the hell out of them in Guardsmen they got me in Bjällbo. Although a monkey could get me in Bjällbo. I hate that bloody mission.

Back on the training map I reconed with the helicopter for a Shilka to go on a Shilka-hunt for. While I was gone (about 10 minutes, bloody Shilkas are randomly placed) the lads were misbehaving. They crashed vehicles, shot at each other, didn't obey Stealth's orders (he was in command at the moment) and generally acted like immature shitheads, to be honest. I was in a bloody bad mood and as I was saying, was getting pretty sick of the game so I wasn't really into playing at the moment. So I bursted out on Ices and Quicky, which I judged was misbehaving the worst according to what I heard on ventrilo and saw on the chat. On the good side, I think they are becoming good friends and that is always a good thing. But if this behaviour, which I also told them, continues I am going to boot them out of the project. That leaves us with about 5-6 active players and that isn't enough so that would mean the death of the project as well.

We rounded off the evening with parajumps/orientation. They're getting better, although when there's no clear landmarks like a town they still keep getting lost.

1 Comments:

At 1:20 am, Anonymous Anonymous said...

Hey Artakamd,
don't sweat it too hard. Remember that CS is a great game, and CS fans can be very good at the aspects of combat represented in the scope of Counterstrike.
And OFP does have its weaknesses. Personally, I've never been able to tolerate more than a few minutes of CS, but I am willing to recognize that in some respects (esp. network ones), it is a superior game. It just has a different scope.

As for folks misbehavin': well, some horseplay is to be expected. If it gets bad, I strongly suggest you wire up a multiplayer debug console. The best is one spinor did for CoC_NS, but I'm not sure if it's available. Otherwise, most quality artillery addons featuring dialogs include a CoC_NS-based MP debug console. (and if you don't currently have a quality addon, we'll be releasing one in the next couple of days)

In that case, when you have a griefer -- be it a CS fiend or a "respected OFP community member", my response (never having met any CS transplants who were less than polite), is to send to their client: "removeallweapons player; player setpos [3000,3000,0]", where the location is a good 2 km from the nearest beach.

(a cooler variation on this is to set them 40,000 feet in the air above a bridge. They freefall to their deaths, only to be saved by a roadway LOD)

Anyway, give them a few minutes of "quiet time", and they get cooperative.

 

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