Monday, July 31, 2006

What goes up makes others go down

With a decent GroupLink-script, you can do just about anything. Seriously. The majority of the ridicolously long 12-hour session today was on the training mission. Mix exercises with theory. Add a few thought-up-on-the-spot operations and you have an entertaining and highly-educational playground. U_U, h3adache, Stealth, Ices and Quicky all learnt today. From the nervous and uncertain commands of Stealth when I put him in command to the cross-country hike from Levie to the Everon Airfield. Just as before, I had help from a few OFP-vets who came and left on a regular basis.

We started off with a few exercises, one of them ending in chaos with nobody listening to me. I lost my temper for the first time during an excersise and forced them to run across the runway as punishment. After that some of the lads went on a patrol with the OFP-vets available at the time, while I stay back with h3adache and Stealth and teaching them the GRT (M203) attached to our main rifle the AK5.

The session's first OP ended with disaster. Our objective was Levie and we took it without any concerns, no casulties and OK on the ammo supply. Our aerial scout and transport was however forced down due to fuel shortage, leaving us stranded just south of Levie, forcing us on a several-kilometer hike cross the country back home. We had a contact on the way, but everyone performed outstanding and everybody made it back in one piece.

Well, almost everyone performed outstanding. One of the OFP-vets (whose name I will of course not mention) behaved in a manner I do not recognise him as on the forums. His way of responding to orders was laughable as he down-right ignored and/or made up his own just for the fun of it. He distracted my lads away from the patrol and had a negative impact on them, an impact which made my job much tougher even several hours after the OFP-vet in question left the server. And when he started firing upon friendlies in the middle of an engagement I was this close of kicking him off the server. I am truly ashamed of his way of acting, as he otherwise is a respected member of the community and an excellent player as he showed before he started going rebel on me. I do not want him to participate in the project anymore.

Next up was orientation. I was sick of people not even being able to drive a car to Montignac without getting lost. This had to change. I took them out on a patrol in the more secluded areas of Everon and asked them each in order where we were. They all got it right, and just when we were about to head back our aerial scout/transport spotted BMPs in the vicinity of Entre Deux. We loaded up and headed out. While we were training orientation I thought it might be a good idea to train parajumps as well and see if they could locate the rendevouz without getting lost. They all got there, although not very fast. It still surprises me how the hell I could've gotten there first when I was the guy who jumped the furthest away from the rendevouz...

This Op was a disaster too, as they seldom come alone. Only this time we didn't turn it into anything good like making it back in one piece. Stealth and U_U got whacked during the assault on the BMPs and h3adache was injured badly. Since h3adache also was our medic we were in a tight spot. Quicky stayed back to cover h3adache while I went for a transport out of the area (our aerial scout/transport once again crashed). I got toasted just 500 meters from the link-up point by a russian RPG. h3adache and Quicky got killed just 20 minutes later by a russian patrol.

Next up was command. I put Stealth in charge of a Shilka-hunt patrol. Stealth clearly wasn't prepared for this as he repeatedly asked the same questions to me over and over again, had no idea what to do, got lost, asked his squad for suggestions a billion times and used their aerial scout/transport way wrong - which ended up with the pilot (me) getting shot by the very same Shilka they were after. Stealth had to go in the middle of the patrol and OFP-vet Redkid siezed command. Once found out that Stealth had forgotten to bring along AT-weaponry on a Shilka-hunt Redkid ordered a withdrawal without any further casulties.

Next out was U_U, who led a standard seek & destroy-patrol in the area N/NE of Entre Deux. Although making good use of cover/concealment and taking it slow and careful U_U really had no idea where he was and where to go. We never saw action on this patrol.

The thing we did next was a simple yet fun and effective orientation/co-operation excersise. The rules are simple; the players are paradropped with big leaps between themselves into hostile territory with only simple weaponry and one smoke shell (green) each. Their job is to toss the smoke shell once the aerial scout/transport appears, which is combing the area. If they've chosen a safe and easily spotted LZ they will get picked up, otherwise they will lose and probably end up dead behind enemy lines. No communication what-so-ever with the pilot is allowed of course, although the players will have voice comms. Then the players have to decide, do they want to link-up so they together get more smoke shells to use and cross enemy-filled territory or will they work alone and take a safer route? It's simple, it's fun and it works as a training exercise no doubt.

We also practised how to respond to being fired upon when in unarmoured vehicles. U_U, Quicky and Ices learnt quickly and used cover fire, 40mm grenades and smoke shells efficently after just a few tries. Eventually the only serious threat I could pose as an OPFOR was them having a go at each other as they constantly drove over each other and crashed into one another. Vehicle training tomorrow kthxbye.

After that we just had a go with some co-op missions and also had a few rounds of Bjällbo. They co-operate extremely well when I lead them but as soon as I die or split them into smaller groups they get nothing done at all in a weird state of democratic anarchy where they all have to agree before they do anything and it still won't go as they plan. If one guy takes the leading role until he goes asking the others for advice again he goes through the orders way too slow. Rest assure this is something I will beat out of their heads with a butt-stock. How you beat stuff out of heads with a butt-stuck is beyond me, but you get the picture.

This state of democratic anarchy eventually led up to one of the most hilarious session of OilWar I've ever seen. As always in that mission I kicked the bucket in the beginning. Don't know what that mission has against me. When U_U, Quicky and Ices snatched the UAZ to drive to the Fuel Depot they went way off-target. "OK, just drive off-road to the south round these woods and we'll find it", Ices advised. "Bah! There's a road here, I'll just follow it and I'm sure we'll end up right", Quicky replied. They were oblivous of the columns of russian tanks that rolled by them, just meters away from getting spotted. They drove past patrols and didn't notice them, not even when they started firing at them. Quicky soon gave himself the nickname Rally-Quicky. It wasn't until 7 PM when Quicky remarked that he probably had to go to bed now since his parents were going up and he didn't want them to notice that he had been playing all night long that the 12-hour session ended.

Now for the results; h3adache and U_U are still the top players. They may not be leader-material (yet) but they are the players that are most willing to learn and least interested in whining. They are mature and learn from their misstakes. It's a joy fighting with them under my command as they are bright enough to react and adapt without me baby-sitting them but they are mature and responsible enough to see past things like most kills and being the front man. Put them in support and they can sit and watch a direction for 15 minutes without a word, still doing their job with 100% concentration at times when even I get impatient enough to let my guard down.

Ices and Quicky are very similiar when it comes to OFP, but very different when it comes to personality. They are both active and keen to point out issues and they are both hungering for command. They may not be as good as h3adache and U_U on taking commands, but they are still easy to command and play with. They do what their told. These are the lads that don't want to play with the big guns, these are the lads that want to play with the big responsibility.

Stealth. Right, here's an issue. Part of me says he'll learn, that he's just nervous and has probably not done anything even remotely close to this before. And he really means well, is eager to improve and play. He's the lad that goes on MSN, pushing me to start training at 16.00, before I've even had time to eat breakfast since last night/morning's gaming. The other part of me says that he's a hopeless case. He lacks the patience and the quick and tactical thinking that OFP-players must have. His range-estimation is laughable, his leadership skills are non-existant, he gets nervous and unreliable in OPs and exercises. During engagements on patrols I don't even know if he's in a firing position or if he's running about trying to figure out what the fuck he's supposed to do. I sure as hell ain't hearing that KSP90 putting down covering fire, that's for sure.

But then the first part of me says "I was once where Stealth is right now, wasn't I?"

5 Comments:

At 11:49 am, Anonymous Anonymous said...

Pfft, I and Quicky actually gave up after like 20-30 minutes and killed eachother. Was well fun yesterday tho (apart from the hike across half the island 'course >_<).

I'm enjoying this game alot more than I thought I would, well done dma. ;)

 
At 12:41 pm, Blogger dmakatra said...

Killed each other? How come I missed that? I've told you never to kill each other, not even if you "give up".

 
At 2:27 pm, Anonymous Anonymous said...

The cs mentality you know, won't happen again. :$

 
At 11:12 pm, Anonymous Anonymous said...

Wow, interesting project you have here I must say!

your stories are very nice (albeit not very detailed). this ( http://photos1.blogger.com/blogger/1746/2994/1600/46.jpg ) image made me hungry for OFP (even though my timetable is too dynamic to allow me joining a squad)

I hope you guys all get Fraps, and all start taking screenshots. Also, I think that using a "big" modification (Finnish Defence Forces , Y2K3 , WGL or ecp) will pose you guys with more reality to take into account when making decisions. I also hope that your mission makers will try to use the VME mod's AI ( deeply respected by the few that tried them).

FDF mod has weapon sway, allot of misc. objects (tripwires, calling artillery, retextured russians), and their smoke effects are just georgeous!

Y2K3 replaces all "original" stuff (exept islands), and adds allot of vehicles; fun for mission editors.

WGL focusses purely on realism, but they've totally taken out the "zoomed" view, wich I really hate (concentration narrows your view, c mmon!)

ECP replaces effects, improves AI, and adds in radio chatter and allot of atmosphere (really allot!)

 
At 11:17 pm, Anonymous Anonymous said...

Here is a "war stories" from my first VME AI test.

Time of day: 0900 hours

story: none

The mission I made was easy, three chinese infantry squads, supported by a tank squad and one bomber where ordered to attack the town of

Lipany, occupied by 3 infantry squads, two M2A2 Bradley's , four M60A3 tanks, and two M163 "Vulcans" Anti Air Artillery (AAA) Systems. I

was playing as a US soldier on the southern end of the town. both sides where also affected by a script that enhanced the AI's ability to

attack or defend using cover, support other squads, give covering fire, and an improved overall ability to keep each other alive.

The mission began, with me standing right in the middle of the town. I checked the anti-air, wich opened fire immediatly at the plane

flying over our heads, I searched for cover, and looked at how the M163's where desporatly trying to rip the plane apart. The plane began

it's first straferun, diving straight into the AAA fire, that proved a mistake, it got hit and crashed somewhere north of the town.

In the distance I still saw two dots in the sky, bombs. One hit the M163, but the surrounding cover prevented the schrapnel from tearing me

apart, the second one was still on it's way,but it flew by me, and I felt relieved for the split second the bomb dissapeared from my sight

and the second the bodies, tank parts, pieces of ammo, and weapons flew past. judging by the number of explosions and screams, about half

of our forces where killed or injured by the second bomb.

The enemy didn't gave us allot of time to recover, when I ran back I could hear the enemy tanks already opening fire. Since holding the

town had already proved to be a miserable attempt, I ran for an AT launcher and some ammo, and tried to entrench myself in a single house.

leaving the brave few that lived to get crushed by the advancing tanks, atleast untill I got supernatural powers and could call in an acid

rain or something.

The enemy infantry had a hard time. Even though some tried to use a tank for cover most of them simply cought a bullet in the open field

and died. When the infantry was at 1/5'th of it's strenght the chinese finally gave in and retreated. Our troops managed to "hit" two of

the enemy tanks, but didn't to enough damage to disable any features.

I came out of "hiding" , to replenish my ammo, and to see what was left after four tanks and three infantry squads tried to take over our

town, The ammount of people left could be counted on one hand, two people where hiding behind a bus stop, some where running from one house

to another, and some others simply lied between the corpses. and burning wrecks. I didn't even found a new anti-tankgrenade when the
enemy tanks started to supress our positions with tankshells. I had searched the entire town in look for something that could be used

against tanks, I didn't found a single rock.

I ran back, keeping destroyed tanks or houses between me and the tankshells at any time. I lost sight of a machine gunner, and half a

minute later, when I heard an ex plosion I looked back just in time to see some parts and bits fly from the wall he lied against. I didn't

have the time to see what was left over from him. I stumbled across some anti-tank grenades on accident, and I took everything there was

left: two AT-4 rockets.I was making my way to the frontline, and thought the bus stop would be a
good place to fire upon the tanks. When I came there, I saw the two soldiers where gone, and a bit of blood and a crater had taken their

place. Maybe not such a good spot afterall.

I moved to a diffrent location, a small, two-story flat. And peeked around the corner. The random shelling had stopped, and the tanks where

advancing on our location again. I equipped my AT launcher, and fired at one of the tanks that was going straight for my location, It hit,

and the tank bursted out in a ball of sparks, None of the crewmembers jumped out. I reloaded, and looked again, to see one of the other

tanks aiming directly at me, We shot at thesame time, he lived, I didn't.

while in the deathcam I saw the tanks sweeping the main road that ran trough the village. A bit of MG fire now and then, and after that,

everything went silent... The Chinese "Liberation army" had won.

 

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