Saturday, July 29, 2006

It just keeps going up and up and up.

Right, to start off, I've found two replacements to replace marsi and another one to replace Nicla7 who has been refusing to answer me on MSN the last 48 hours, even though I've been chasing him like he was the elixir of eternal life or something. Please welcome Bob and Quicky!

Today's training has been a long one, the session lasted a good five hours. The players were all new; Stealth, DoGGo and uWiSH. U_U tagged along as well, even though he had already done the basic stuff. The OFP veterans Redkid (aka Redkid Joker) and ZiP also went along for the fun of it, and because they were interested in the project.

We started off just like yesterday. DoGGo and uWiSH had some problems getting the game to run so we were delayed at first, but after getting uWiSH's copy to work they took turns of playing since they were both on the same LAN-party. Although the ambitious U_U was with them and showed them the ropes, these lads weren't as into the game as h3adache, U_U and Ices had been. Although I still think they enjoyed it, at least Stealth (and of course U_U).

During my assault on the castle I used, just as yesterday, guerilla tactics. I took potshots of their heads sticking up. Naturally this took time, and although Stealth enjoyed the game overall, patience wasn't one of his greatest attribute. He complained several times that I "never attacked" and the like. I actually laughed when I saw U_U writing "Patience, Stealth!". Now there's someone who has learnt about Flashpoint in 24 hours! :D

I used ZiP and Redkid's UH60 Blackhawk as an aerial scout and also used them to drop me off at different locations between the pot shots. I didn't use this 'cause I needed really (it was kind of stupid really on the tactical side, since they could read the side chat) but I did it just to show them how co-operation between aerial and main ground forces should be done.

All in all the skirmish took about thirty minutes, and it taught Stealth a great lesson I think. As he was getting more bored and bored, he eventually got into a discussion with ZiP and Redkid. I shot him while he was typing, just to show him that he couldn't let his guard down even 5 seconds when on guard duty.

After that we had some formations training, ZiP left but Redkid stayed and gave some good advice about formations. We also practised relay as yesterday and it went fairly smooth.

After that it was time for the first escape & evade excersise of the project. DoGGo, U_U and Stealth were all paradropped east of the Everon Valley. Redkid and I acted as OPFOR. Their goal was Levie. Redkid and me got Stealth and DoGGo (DoGGo giving up and throwing some smoke shells so we could spot him from the air and pick him up). I also showed them that you could mix in roleplaying elements to make the game more enjoyable. We had a few laughs when I shouted "SOVIET SWINE!" at the two captured CS-players, and threatend to execute them unless they'd reveal where U_U was.

After that we had some fairly co-operative co-ops, better than yesterday at least. Redkid was there to back me up when I needed an assisting leader or when I split us into two teams. It went fairly well, and they enjoyed themselves, although DoGGo/uWiSH had to go.

And now to the evening finale. A round of car-golf! For those that don't know, car-golf is just like regular golf only you replace clubs with satchel charges and balls with cars. It gets boring fast, especially when playing four but it's worth a try if you haven't checked it out already. Remember though, over 5 satchels per fore is considered cheating!

The last we did was have a go at the choppers. DoGGo came back and learnt how to handle the chopper fairly well, U_U and Stealth improved as well.

Right, there's still four players who hasn't come to training yet. At least two of them (the replacements) will probably show up tomorrow.

1 Comments:

At 3:39 am, Anonymous Anonymous said...

Yay! Really looking forward to rock this game! :-)

 

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